Monday, October 3, 2011

Week 4: Input/Output


            Virtual Reality is revolved around input/output, in which the user inputs a movement into the console and the output is the action within the game. This could range from many motions, including bowling, batting in a baseball game, or even using a sword to fight off an enemy. The possibilities are endless. The input could be the person (using consoles, such as the Xbox 360 Kinect), in which the movements of the person, rather than a controller would be used.
            The outputs of these movements could literally be anything because it is all visualized on a screen. The Wii even came out with a steering wheel that you could use for racing games. You would put the Wii remote inside of it and turn it just like a regular steering wheel in a car. The outputs of the different motions you could do are endless, especially with the Kinect, because there is only so much you can do with a controller, compared to the different motions of a body.
            On a different note, the new Google Wallet is being developed. It uses near field communication technology, in which the user would place the phone on a surface and it would ring up the bill/charge automatically and charge it to the users credit or debit card. This seems like a great idea to minimize carrying around a wallet, but it is only used on one phone, the Nexus S 4G. I would not buy the phone for solely this feature, but if they incorporated it to other phones as well such as the iPhone, Droid, etc, then I feel that more people would purchase and utilize it.

1 comment:

  1. I like this idea it is very interesting. We have all heard of virtual reality in video games but with motion controllers and now with kinect I really think we are really coming close to it.

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